Story View Mode:
Story/[E2] What Makes a Good Story
3
AutoGenWhat Makes a Good Story | |
General Information | |
Story Name | What Makes a Good Story |
Story Position | Momoi Bond Story 2 |
Special Case | |
Battle Included | No |
Recollection Lobby | No |
What Makes a Good Story is the 2nd story of the bond story of the student Momoi.
Descriptions:
- Momoi is angry at the harsh reviews criticizing the storyline of her retro-style game. Momoi ponders what makes a good game story, and Sensei tells her that anything she wants to write is a good story, which helps Momoi feel better.
Battle/Bond Track Info
This story contains no battle/recollection lobby part, therefore there's no such track information.
Story Reference
The following lists all the available sources for referencing this story.
Story Data
This story's data is auto-generated by scripts and no manual tuning involved. Below are part of the data relationships we manage to obtain.
All Data
Characters
- Momoi [Game Development Department]
Special Characters
The characters here, specifically, are ones who participate in the battles. Relationship characters won't show up here.
- Nothing to show!
Tracks
Backgrounds
Inter-data Relationships
Below shows the inter-data relationships. Be reminded that we're using internal "instance_id" for display; the data shown is for quick reference only.
Tracks
- OST 36. Koi is Love
- Background:
- Character:
- Momoi [Game Development Department]
Characters
- Momoi [Game Development Department]
- Background:
- Track:
- Character:
- Nothing to show!
Backgrounds
BG_GameDevRoom.jpg
- Character:
- Momoi [Game Development Department]
- Track: