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Story/[E2] What Makes a Good Story 

3

 AutoGen

What Makes a Good Story
General Information
Story Name What Makes a Good Story
Story Position Momoi
Bond Story 2
Special Case
Battle Included No
Recollection Lobby No

What Makes a Good Story is the 2nd story of the bond story of the student Momoi.

Descriptions:

  • Momoi is angry at the harsh reviews criticizing the storyline of her retro-style game. Momoi ponders what makes a good game story, and Sensei tells her that anything she wants to write is a good story, which helps Momoi feel better.

Battle/Bond Track Info

This story contains no battle/recollection lobby part, therefore there's no such track information.

Story Reference

The following lists all the available sources for referencing this story.

Story Data

This story's data is auto-generated by scripts and no manual tuning involved. Below are part of the data relationships we manage to obtain.

All Data

Characters

  • Momoi  [Game Development Department]

Special Characters

The characters here, specifically, are ones who participate in the battles. Relationship characters won't show up here.

  • Nothing to show!

Tracks

Backgrounds

Inter-data Relationships

Below shows the inter-data relationships. Be reminded that we're using internal "instance_id" for display; the data shown is for quick reference only.

Tracks

Characters

Backgrounds